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DriverSports and Iracing

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Re: DriverSports and Iracing

Post  Forgetful on Wed Jul 25, 2012 8:19 pm

You sir, are the only Tom Miller I know.

I guess I'll have to put on some private sessions with these referral bonuses. Very Happy

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Re: DriverSports and Iracing

Post  SpecMiata-JSW on Wed Jul 25, 2012 8:22 pm

Welcome to the dark side Mr. Miller.

John Wilding. I guess I'm the only one, I also haven't searched for John Wilding1 or John Wilding2 to see if there are any. Suckers. Smile
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Re: DriverSports and Iracing

Post  Rooster722 on Wed Jul 25, 2012 8:23 pm

HWKII wrote:The one and only: William Katz! cheers

The iRacing web interface leaves muuuuuuuuuuuuuuuuuch to be desired. I never thought I'd say that I think GT5 has a better user interface than anything but I think it might be close...

To add a friend, you go to myProfile and add them. Then they will show up in the lower right corner in the glowing green box.

If anyone was so inspired by my lack of pace that they figured "Well, at least I'll beat someone..." and signed up, my email is harold.w.katz@gmail.com Laughing

I think I just sent you a friend request, HWK. Wow, huge learning curve to this thing. I think I'll be ready to enter an event by November.... possibly.
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Re: DriverSports and Iracing

Post  Rooster722 on Wed Jul 25, 2012 8:27 pm

SpecMiata-JSW wrote:Welcome to the dark side Mr. Miller.

John Wilding. I guess I'm the only one, I also haven't searched for John Wilding1 or John Wilding2 to see if there are any. Suckers. Smile

I already knew you, and you might remember me from another league. Very Happy Thanks for the welcome, friend request on the way. I think.
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Re: DriverSports and Iracing

Post  Rooster722 on Wed Jul 25, 2012 9:14 pm

Forgetful wrote:You sir, are the only Tom Miller I know.

I guess I'll have to put on some private sessions with these referral bonuses. Very Happy

No way, are you sure ? You must have known one at some point.
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Re: DriverSports and Iracing

Post  HWKII on Wed Jul 25, 2012 11:16 pm

Rooster722 wrote:
HWKII wrote:The one and only: William Katz! cheers

The iRacing web interface leaves muuuuuuuuuuuuuuuuuch to be desired. I never thought I'd say that I think GT5 has a better user interface than anything but I think it might be close...

To add a friend, you go to myProfile and add them. Then they will show up in the lower right corner in the glowing green box.

If anyone was so inspired by my lack of pace that they figured "Well, at least I'll beat someone..." and signed up, my email is harold.w.katz@gmail.com Laughing

I think I just sent you a friend request, HWK. Wow, huge learning curve to this thing. I think I'll be ready to enter an event by November.... possibly.

Gotcha Rooster, I just accepted it. Once you get used to the interface it's not too bad. Has it's quirks... but overall it's quite powerful.

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Re: DriverSports and Iracing

Post  Forgetful on Wed Jul 25, 2012 11:53 pm

Who's 8th overall in the 13th Week Mazda Cup? I can't remember. What a Face

Edit: Oh, I see... in my Division... which is #4.

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Re: DriverSports and Iracing

Post  clacksman on Thu Jul 26, 2012 6:31 am

Looks like the league widget is incoming shortly.

http://www.youtube.com/watch?v=NOriRMFpwsc

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Re: DriverSports and Iracing

Post  HWKII on Thu Jul 26, 2012 11:16 am

clacksman wrote:Looks like the league widget is incoming shortly.

http://www.youtube.com/watch?v=NOriRMFpwsc

Squeeeee! What a Face

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Re: DriverSports and Iracing

Post  RackAttack on Thu Jul 26, 2012 12:08 pm

I submitted a ticket to try and get you your $10 Forgetful, but alas:

iRacing wrote:Jeff,

It appears that you created your account using the Cadillac promotion for $0 which is not eligible to receive the referral bonus credits.

I hope this makes sense and answers your question. If not, please let us know.

Thank you.
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Re: DriverSports and Iracing

Post  Forgetful on Thu Jul 26, 2012 12:17 pm

You tech guys and your tickets... Razz Thanks anyway.

Update to my protest, I Had a brief personal correspondence with someone at iRacing via email. Won't know what came of the protest, but I was asked to cut down my replay to just the incidents in question "for future protests". I'm satisfied Smile they keep a file on yo ass.

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Re: DriverSports and Iracing

Post  SpecMiata-JSW on Thu Jul 26, 2012 12:25 pm

What happened?

I've never filed a protest, was it super time consuming?
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Re: DriverSports and Iracing

Post  RackAttack on Thu Jul 26, 2012 12:28 pm

SpecMiata-JSW wrote:What happened?

I've never filed a protest, was it super time consuming?

From the other thread:

Forgetful wrote:
I found myself still up at midnight, so I hopped in one more race. It was terrible. An extremely fast, impatient Aussie with a Spanish name got the red mist when he caught me and the 2 other leaders around 1/2 way. He started from the pits and blitzed the field.

He hit me on the uphill right hander in the infield, so I let him go by. On the straight he blocked me twice. 'aight, I'm here for safe clean driving, so I back off and decide I want nothing to do with this jerk. He then hammers 2nd in to 1st like a curling stone. 2nd survives, 1st retires, our perp carries on.

All of this carnage has me getting a run on the inside of the oval, but he blocks me again hitting me on the front fender this time. I try to back off but traffic builds up in T1 and I'm inside. I come out 1st with him behind me, so I pull over and slow down to let him and the next car go by.

More contact resulting in the other poor bastard getting spun on the straight, until finally he spins himself blocking a car that caught up to our mayhem.

He catches back up and hits the guy he spun off of straight on the bumper, the guy avoids the divebomb in the next corner and then they all seem to settle down and race to the end.

The point of this story... I filed an official protest, submited the replay in an email and described the events in lap by lap detail. It is someone's job today to read that email, watch that replay, and decide if this fool deserves further penalty.

Money well fucking spent.
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Re: DriverSports and Iracing

Post  SpecMiata-JSW on Thu Jul 26, 2012 2:24 pm

Missed that somehow. Idiots are everywhere, even the pay services.

On another note, the new build is out!
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Re: DriverSports and Iracing

Post  Forgetful on Thu Jul 26, 2012 2:30 pm

Release Notes for 2012 Season 3
by Grant Reeve on July 26th, 20120
The release notes for the 2012 Season 3 build are as follows:
Hosted Sessions
- Gridding – In a multi-class event you can now select a third gridding option “One class per car – grid all cars in a class together”.
- Weight Penalty – You can now specify a weight penalty in kg for each car class independently. The value must be positive and currently the highest the penalty can be set is 250kg.  The value can be set in either lbs or kg. If you click on the label “KG Penalty” it will switch to “LBS Penalty” and vice versa.  Please note, it always stores the value as kg in the database, so there will be some loss of precision when switching back and forth between lbs and kg.
Notifications
- The notification icon on the footer has been updated so that it is more pronounced. The notification box has been re-styled.

Leagues
- You can now create or join a League through a new built-in League section of the iRacing member site.  Leagues provide a place for racers to get together with a group of like-minded iRacers and custom tailor their racing activities to what interests them, as well as a social hub for discussion and organization.  Within each league, competition on many levels can occur: “Race Seasons” can be set up where League admins create a schedule of races with or without Championship standings, or more casual one-off races can be set up at any time for fun.
This area is accessible via the new “LEAGUES” link that is located in the primary navigation links area.
When you arrive in this area, you are first presented with a Directory of all of the Leagues in iRacing.  Some leagues may be openly recruiting members (indicated by a “Join” button in their row) while others will be closed for private competition.  To join a league, click on that Join button to send the league admin an application for membership.  If your interest is rather to create a league, click on the large “CREATE A LEAGUE” button in the upper right corner of the screen.  This will bring up a dialog where you enter your desired League name and save it (there is a charge for this).  Upon league creation, a league management wizard will appear which allows immediate access to adding members, creating race seasons, or personalizing your new League section.
A great deal more functionality is available, and a quick look at this functionality is available in video form by following this link: https://www.youtube.com/watch?v=NOriRMFpwsc&feature=plcp
Simulation
Graphics/UI
- A mouse rollover help capability has been added to the simulation user interface. For now, help is available on setup items in the garage for all the oval track cars, and also on the graphics options screen.
- Try to do something more reasonable if Direct3D 9 has to deal with more than 4 GB of texture memory.
- Allow specifying an alternate FPS limit when on battery power.
- Auto hide the mouse cursor instead of permanently disabling it while driving.
- Fix a bug that caused the mouse scroll wheel to stop working when on secondary monitor.
Spotter
- Make damage spotter messages only play when chatty set to high.
- Make leader/pace positions only play when chattiness set to medium.
- Bump suspension damage threshold up to > 0.8 from > 0.5 to try and minimize how often we hear the ‘you’ve got wheel damage’ message.
- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override them as needed in custom spotter packs
Telemetry
- Log pit stop and in car adjustments to telemetry (dcBrakeBias, etc).
- Turn on shock deflection to live telemetry (LFshockVel, etc).
- Output shift indicator RPM’s to telemetry.
- Marked shiftIndicatorPct telemetry variable as deprecated.  Replaced by DriverCarSLFirstRPM define in the session string.
- Output relative track location of players pit stall to telemetry (DriverPitTrkPct: in the Session string).
- Output gear grind info to telemetry (ShiftPowerPct and ShiftGrindRPM).

Controls/Force Feedback
- Stop G27 shift lights from getting stuck on when you exit the sim.
- Tweak G27 shift indicator to be more linear.
- Finish filling in shift indicator data for all cars.
- Fanatec wheels now display their gear/pit limiter info on the built in numeric display.
- Fanatec CSW wheels now use the shift indicator lights.
- Fanatec pedals vibrate when locking up the wheels with the brake assist aid turned on.
- You can turn off all wheel displays by setting app.ini [misc] enableWheelDisplay=0.
- FFB wheels now use FFB effect to limit wheels rotation to the rotation of the virtual car.  Can be disabled with app.ini [misc] steeringBumpStopDeg = -1, or adjusted to any level of firmness using the same variable.
- New app.ini option [misc] steeringFFBLinearForce=0, setting it to 1 will turn off the boost we apply to small FFB forces giving you true linear FFB force output.  This will make it more difficult to dial in your FFB feel, so be careful when applying this.
- New app.ini option [misc] steeringFFBBaseOffset=0 that forces the FFB motors to output a minimum force.  This can help tighten up a wheel around neutral, when the drivers have a lot of FFB dead zone.  Settings in the 0.05 to 0.15 range are typical (5% to 15%).
- Smooth out joystick data when using it to look left/right while driving.
- Improve joystick detection code to better deal with small joysticks, like those found on the Fanatec CSW wheel.
Garage
- Added a notes tab for entering notes that get saved with a setup, for all cars.
Physics
- Fixed a bug in the detroit locker differential that wasn’t unlocking the correct wheel when it should have when unloaded. Makes a noticeable change to turn-in characteristics of all the NASCAR cars.
- Fixed a bug which would cause engine torque to produce twice as much rearward weight transfer as it should, but only while the clutch is slipping.

Black Box
- The F3 black box will now dim the display of other cars that are in a pit lane.
Cars
- The “Chevrolet Impala SS 2009″ and the “Chevrolet Impala Class B” (formerly part of the same package) have been split out into their own packages.  With this split the Chevrolet Impala SS 2009 has been re-named the Chevrolet National Impala.  Members who owned the single combined package of both cars prior to the Season 3 build will continue to own both cars, but now in the form of two packages instead of one.  Going forward the cars will need to be purchased independently.
- The way numbers are displayed on the cars have been adjusted so that there is less space (kerning) between the numbers. This mainly concerns forward and back leaning numbers.
Chevrolet Corvette C6R

- Maximum braking torque has been decreased to reduce likelihood of tire lockup.
Chevrolet Impala
- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data.
- Grill tape options now come in 10% increments.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.
Chevrolet Impala Class B
- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data. A fraction less drag at Super Speedway tracks.
- Grill tape options now come in 10% increments.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

Chevrolet Monte Carlo SS
- Aero forces now act in a fashion more similar to our other high level stockcars.  Handling should remain similar or with no noticeable change at all.
Chevrolet National Impala
- The aerodynamics have been updated with newly received data.
- Engine power updated to use NASCAR-spec engine.
Chevrolet Silverado
- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.
- Spek gauges have been added to the cockpit.
- Roll bar camera has been updated so the view isn’t blurry.

Dallara IndyCar
- Steering effort reduced at oval tracks.
- More accurate speed estimates for selecting gears in the garage.
- Drafting performance improvements at all track types.
Ford Falcon FG01 V8
- Increase power steering assist.
- Reduced caster limits to more realistic range
- Increased tire degradation.
- Engine fuel economy has been reduced.
Ford Mustang FR500S
- Updates to collision sphere stiffness, damping and strengths.
Legends Ford ’34 Coupe and Rookie
- Full physics refresh to suspension, chassis, tires and baseline setups.
Lotus 79
- Reduce radiator blockage effects while in slipstream.
- Aero oversteer with trailing car in close proximity has been reduced.

Modified – SK and Tour
- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.
- Additional garage variables added for setup tuning including: track bar heights, ballast adjustment, steering ratio as well as rebound and compression damping.
Pontiac Solstice and Rookie
- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

Riley MkXX Daytona Prototype
- Increased power steering assist.

VW Jetta TDI Cup

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.
- The gauge needles and lit numbers shouldn’t overlap each other at night anymore.
Williams-Toyota FW31
- Fixed a bug inside our inerter function.  Inerter ranges have been reduced to satisfy simulation integration step limitations.
- A fraction more max braking torque available.
Tracks
- Flaggers have been added to the Start/Finish Lines of all tracks to display Green, Yellow, White, and Checkered flags. The initial implementation of the flagger is limited to live timing only and will not display the flags in replays, rather it displays the current live state of the flag in the current session. The flagger will not be visible if Vertex Shaders are disabled. Replay functionality and corner works with local cautions will be coming in a future update.
- Older tracks have had their base lighting edited to match some of our newer day tracks.  Difference will be subtle.
- Updated track surface shaders have now been added to the following tracks:
Barber Motorsports Park
Circuit de Spa-Francorchamps
Indianapolis Motor Speedway
Iowa Speedway
Thompson Speedway
Watkins Glen International

Barber Motorsports Park
- The gas station has been edited so it displays properly, it is no longer inside out.  The attendant at the station is relieved.

Charlotte Motor Speedway
- Fixed a section of track exiting pit road where the car would sink below the surface.

Darlington Raceway
- Fixed the problem with the black box resetting pit requests – a painted line in the middle portion of the pit lane thought it was racing surface instead of pit lane!
Daytona International Speedway
- Adjusted night lighting to reflect the lack of Musco lights.
Infineon Raceway
- Fixed a bump/seam on the corner that leads onto Indy config.
Oulton Park Circuit
- Removed some x-sections on curbing for Fosters config to improve FPS.
- Turn 1 had a segment that was set to concrete that was causing a spec issue, fixed to be set as asphalt.
- Fixed a seam in turn 5 sand trap.
Oxford Plains Speedway
- Fixed a seam in the infield grass on Turn 2 exit.
New Smyrna Speedway
- Adjusted night lighting to reflect the lack of Musco lights.

Suzuka International Racing Course
- Fixed a bug in the West configuration so that pit stalls 14 through 23 will have their laps counted properly.
USA International Speedway
- Fixed a few camera issues with the camera set.
- Widened the race groove by creating a new min and max race line.
- Fixed camera tv1_00; turned off manual focus so cars will no longer be out of focus on the front stretch.
Virginia International Raceway
- The safety truck just outside pit road has been lowered so that it sits on the terrain.
Enjoy!
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Re: DriverSports and Iracing

Post  Wallhugger60 on Thu Jul 26, 2012 2:35 pm

RackAttack wrote:I submitted a ticket to try and get you your $10 Forgetful, but alas:

iRacing wrote:Jeff,

It appears that you created your account using the Cadillac promotion for $0 which is not eligible to receive the referral bonus credits.

I hope this makes sense and answers your question. If not, please let us know.

Thank you.

I got the message for the email referral signing up using the "3 months for the price of one" special. Didn't see it with the Caddy one, but then I didn't go all the way thru it iether. Didn't like the look of all the potential GM Spam about to be heading my way lol. The 3 fer 1 is going thru July 31st if anyone cares.

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Re: DriverSports and Iracing

Post  clacksman on Thu Jul 26, 2012 2:39 pm

Barber Motorsports Park
- The gas station has been edited so it displays properly, it is no longer inside out. The attendant at the station is relieved.

The sort of humour you can only get from nerds.

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Re: DriverSports and Iracing

Post  RackAttack on Thu Jul 26, 2012 2:40 pm

Wallhugger60 wrote:
Didn't like the look of all the potential GM Spam about to be heading my way lol.
Wall

I got one Caddy email, I promptly unsubscribed Laughing
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Re: DriverSports and Iracing

Post  Wallhugger60 on Thu Jul 26, 2012 2:43 pm

LOl, I'm sure I would have had something go wrong and not been able to unsubscribe lol.

Wall

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Re: DriverSports and Iracing

Post  Forgetful on Thu Jul 26, 2012 2:48 pm

clacksman wrote:
Barber Motorsports Park
- The gas station has been edited so it displays properly, it is no longer inside out. The attendant at the station is relieved.

The sort of humour you can only get from nerds.

Agree\'d

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Re: DriverSports and Iracing

Post  SpecMiata-JSW on Thu Jul 26, 2012 3:24 pm

Big builds are Big!

Clacksman, this is a great time to join. You can't beat Free!!!
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Re: DriverSports and Iracing

Post  clacksman on Thu Jul 26, 2012 3:28 pm

SpecMiata-JSW wrote:You can't beat Free!!!

Agree\'d

Twisted Evil

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Re: DriverSports and Iracing

Post  robiker on Thu Jul 26, 2012 4:30 pm

Forgetful wrote:
robiker wrote:I'm not having that much luck. In two out of three oval races, someone spun right in front of me and I couldn't avoid hitting them, so my safety rating is below what's required to graduate. I'm going to play it safe and do TT's to get my rating up before graduation day.

I see you're at 3.4 road, go get your D class before the graduation day. Once you reach 4.0 rookie you lose 1.0 and are graduated to D class automatically. Then if you get you keep your D rating above 3.0 you should graduate to C once you complete 4 D races or TTs.

How do I find D races?
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Re: DriverSports and Iracing

Post  RackAttack on Thu Jul 26, 2012 4:38 pm

Forgetful wrote:
I see you're at 3.4 road, go get your D class before the graduation day. Once you reach 4.0 rookie you lose 1.0 and are graduated to D class automatically. Then if you get you keep your D rating above 3.0 you should graduate to C once you complete 4 D races or TTs.

Hopefully I get D tonight, I'm at 3.78 in rookie right now. Graduation day is at the end of Week 13, right?
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Re: DriverSports and Iracing

Post  Forgetful on Thu Jul 26, 2012 4:53 pm

D class events and up are on hold for the 13th week.

Season 3 starts Monday

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Re: DriverSports and Iracing

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