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2012 Season 4 - Starts 10/30

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Re: 2012 Season 4 - Starts 10/30

Post  timneyb on Sun Jan 20, 2013 10:40 pm

I'm yet to touch a knob in the tuning screen, and I'm more interested in using whatever free time I can wrangle on the track, rather than reading pages and pages of guides and advice. However, is there anything simple that needs doing to the Solstice tuning wise that will magically put it on rails, or should I just keep on running it out there stock?

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Sun Jan 20, 2013 10:50 pm

Max out the cambers. Play with the tire pressures to suit the track.

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Re: 2012 Season 4 - Starts 10/30

Post  clacksman on Mon Jan 21, 2013 12:50 am

I remember the big easy things in any car : brake bias, rear axle ratio, and fuel load. Brakes tend to be personal (and not necessary to change per track), but you can usually steal axle ratio and fuel load out of the iRacing forum by about Tuesday.

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Re: 2012 Season 4 - Starts 10/30

Post  Wallhugger60 on Mon Jan 21, 2013 7:31 pm

Roo's tune... good place to start (unless he's really changed it since I got it)

29 tire pressure front & rear

2.5 camber f&r

caster 8.4

f toe -1/16

r toe +1/16

I've got a few I got from other guys and the biggest things are like Forget said...camber and tire pressure. Some are as high as 31.5 psi and as low as 27.5

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Re: 2012 Season 4 - Starts 10/30

Post  timneyb on Mon Jan 21, 2013 8:14 pm

Wallhugger60 wrote:Roo's tune... good place to start (unless he's really changed it since I got it)

29 tire pressure front & rear

2.5 camber f&r

caster 8.4

f toe -1/16

r toe +1/16

I've got a few I got from other guys and the biggest things are like Forget said...camber and tire pressure. Some are as high as 31.5 psi and as low as 27.5

Interesting. Some of the time my driving is to where I might be able to tell the difference between settings, so I'll poke at things a little. Thanks for the input.

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Tue Jan 22, 2013 12:32 am

Wow, this Oran Park North B Course is a hoot!

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Re: 2012 Season 4 - Starts 10/30

Post  RackAttack on Tue Jan 22, 2013 2:40 am

Flag to flag victory in the SRF at Okayama, was helpful that I Q'd first. Was 20 seconds clear of second by the end of the race.

Hopped over to watch Mr. F for a few laps, he was leading, 12 seconds clear about half way through.

I've found it faster to not shift the SRF in a lot of situations, even though everyone says to shift around ~5500rpm. For example, at Okayama I never use 5th, stay in 3rd down the small straight before the two hairpins, and stay in 2nd through the entire double hairpin complex. I've set my fast lap that way, and when I try shifting I invariably lose about 3 hundredths in each of those places due to the shift time. I'm guessing if I were using the clutch it wouldn't be as drastic, but I'm not.
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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Tue Jan 22, 2013 10:04 pm

So, the Gymkhana event was on Oran Park North B, but there's a slight problem there. Taking pit road is about 3 seconds faster than running the full course. They subbed in North A, but it's not nearly as frantic of a course, which takes away from that autocross, gymkhana felling.

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Re: 2012 Season 4 - Starts 10/30

Post  Goes_To_11 on Tue Jan 22, 2013 10:43 pm

Do the 24h of fun affect your SR or irating?

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Tue Jan 22, 2013 11:08 pm

Not during week 13. When it's a launch of a new car, like the McLaren, it does.

Edit to clarify: Week 13 events effect iR and SR. 24 du Fun events during week 13 do not. 24 du Fun events held during the regular season, for the sake of the release of a new car or track do effect ratings.

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Wed Jan 23, 2013 1:14 am

bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce


For the first time in my iRacing career (and just in time for the end of the 2012 racing year) I have an average incidents per race below 5.00.

cheers

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Re: 2012 Season 4 - Starts 10/30

Post  timneyb on Wed Jan 23, 2013 12:03 pm

Sweet. So jealous that you guys have been able to have the time to have fun with this. I need to lobby for an eighth day per week.

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Re: 2012 Season 4 - Starts 10/30

Post  Goes_To_11 on Wed Jan 23, 2013 12:10 pm

Looks like we will be getting a new physics update just before the 2.4!! I'm glad that I'm going to be running on Saturday instead of Friday. http://members.iracing.com/jforum/posts/list/75/2471559.page#5177347

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Wed Jan 23, 2013 12:21 pm

The Lotus 49 will not be in that update. Not sure if Interlagos will be, but it is in the schedule for quite a few series. The Gen 6 NASCABs come in late february (bonus sweet pic on their FB page). All cars are getting an update to the steering physics, one that the McLaren has already. Everyone loves the McLaren.

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Re: 2012 Season 4 - Starts 10/30

Post  Goes_To_11 on Wed Jan 23, 2013 12:38 pm

The earliest that interlagos shows up on the schedule is week 2. That might mean something except that the earliest that the lotus 49 shows up on the schedule is week 1.

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Wed Jan 23, 2013 10:56 pm

Forgetful wrote: bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce


For the first time in my iRacing career (and just in time for the end of the 2012 racing year) I have an average incidents per race below 5.00.

cheers

JINX

Was fun while it lasted, he says slinking out of his Spin Racer Ford after 9 and Somteen incident points in the two races since then.

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Re: 2012 Season 4 - Starts 10/30

Post  group44 on Wed Jan 23, 2013 11:51 pm

The ol SRF does have a way of humbling you just when you think you're making progress Razz
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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Thu Jan 24, 2013 2:27 pm

Ernterrrlerrgerss termorrow fer sher Very Happy

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Re: 2012 Season 4 - Starts 10/30

Post  Wallhugger60 on Thu Jan 24, 2013 6:04 pm

group44 wrote:The ol SRF does have a way of humbling you just when you think you're making progress Razz

Stinkin Charlotte lol. Stinkin SRF (no lol). Some days I can drive that car like I've owned it for 20 years and some other days...

Very counter intuitive. Hard for me to get used to this stepping on the gas when in trouble. Just like the SM. Everyone told me "if you get in trouble, step on the gas" lol

It definitely works if you remember to do the opposite of what yer brain is telling you to do. Or when yer in the middle of 5-6 cars and they all decide going straight isn't nearly as much fun as what we're about to do......RIGHT NOW!

I can do it pretty well in practice but it takes a lot of thought and a rather large portion of my brain leaving not much left for udder stuff, so inna race all bets are off. I'm sure being timid during a race doesn't help either. Run low 1:24's in practice, and lucky to break into the 26's when it counts. Sheesh

Any suggestions

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Re: 2012 Season 4 - Starts 10/30

Post  HWKII on Thu Jan 24, 2013 8:44 pm

Shocked I noticed that too last night when I was driving the SRF around LeGunn'a SEGA. Getting in to trouble? Add throttle! Once I'd gotten in to the habit of never taking my foot entirely off the throttle, I definitely got faster. I doubt I was that fast (1'47) but I was 5-8 seconds faster a lap than the guys I was practicing with, so... There's that... Laughing

I actually don't find the SRF that hard to drive, I have more problems with cars like the Skippy which just ... slides. All the time. With the sliding. I took the Skippy to the Cetripedal Circuit and I was AMAZED at how much the car could grip, and then I tried changing direction and boy, when the Skippy gets off balance, it loves to kill you. I feel like I'd be better in it In Real Life than I am in the sim because I'd feel that better. The Lotus 49 is going to be a pain.

Especially because I am quite sure that the slideyness will be combined with a lot of power oversteer. I am having flashbacks to that GT5 Seasonal where we all agreed to take the Ferrari 330 P4 and put it on Sports Hards... I hate you clacksman... Evil or Very Mad

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Thu Jan 24, 2013 9:21 pm

Everyone knows how to pick a braking point and threshold brake. Everyone knows how to feather the throttle and balance it against steering inputs. Where the real time is found, and where the SRF can be most dangerous, is in the transition from braking to off throttle to on throttle. It's all about how you let off the brakes and throttle when you're transitioning. It's the abrupt lifts of throttle and harsh releases of the brakes that tend to cause the most trouble. Smooth in and out of the brakes.

I did find that, especially on the smoother tracks, increasing rear rebound stiffness helped. I ran 10 at Okyama and 7 at CMS. Laguna has me back at 3 but with a stiffer rear roll bar and softer front. The Summit Point tracks should be something like CMS. Kinda bumpy but not severely banked like Laguna.

Edit: I meant rear rebound stiffness, not bump. Sorry

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Thu Jan 24, 2013 10:46 pm

Forgetful wrote:Everyone knows how to pick a braking point and threshold brake. Everyone knows how to feather the throttle and balance it against steering inputs. Where the real time is found, and where the SRF can be most dangerous, is in the transition from braking to off throttle to on throttle. It's all about how you let off the brakes and throttle when you're transitioning. It's the abrupt lifts of throttle and harsh releases of the brakes that tend to cause the most trouble. Smooth in and out of the brakes.

I did find that, especially on the smoother tracks, increasing rear rebound stiffness helped. I ran 10 at Okyama and 7 at CMS. Laguna has me back at 3 but with a stiffer rear roll bar and softer front. The Summit Point tracks should be something like CMS. Kinda bumpy but not severely banked like Laguna.

Edit: I meant rear rebound stiffness, not bump. Sorry


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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Fri Jan 25, 2013 1:27 pm

Website:


Hosted/Leagues/Tournaments


- The number of cars that can be used in a hosted, league or Tournament multi-car session has been changed from 3 to 4. The frame rate and performance in a session with this many cars will depend upon your pc and hardware.

- You no longer need to own all of the cars in a hosted multi-car session to participate. You now only need to own the Track where the event is being held and one of the Cars in the session. You will only be able to drive in a car that you own and you still must meet all of the other criteria of the session. You will need to download the cars you do not own. This update applies to Hosted, League and Tournament sessions

- Please Note: The "League Sessions" page and the "Hosted Racing - Join a Race" page are the only places on the site that support this functionality at this time. We are still working hard on implementing this functionality for helmet pop-ups and the "Spectator Sessions" area of the site.


Downloads

- The downloads page has been updated to support the downloading of cars that you have not purchased, that may be required to participate in a multi-car hosted events where you only own one of the cars. Cars that you do not own, that you do not have installed on your machine will appear in a new section of the download page call "Optional Unowned".


New Awards

Nine new awards have been added.

- Young Star - win official races in four different cars
- Honorable - win official races in eight different cars
- The Feared - win official races in sixteen different cars
- The Alien - win official races in all cars

- Runnin' Down a Dream - win official races on four different tracks
- On the Road Again - win official races on eight different tracks
- The Long and Winding Road - win official races on sixteen different tracks
- I've Been Everywhere - win official races on all tracks

- Photo Finish - win an official race with a margin of one twentieth of a second or less; this award is not granted retroactively


License Banner Update

The License Banner has been completely redesigned for clarity and visibility.

- The color of your license will change to reflect your License Level.

- You can toggle between road and oval licenses by clicking "Road" or "Oval" in the top -left area.

- You can toggle between iRating and ttRating by clicking "iRating" or "ttRating" below your name.

- Calendar, MPR and Credit maintain their existing functions, but have been restyled.

- Ping has been moved to the sub-navigation next to "Support".


Payments with PayPal Billing Agreements

** This section is awaiting a configuration change from our payment partner - we expect within the week.

- The iRacing Member's site now supports PayPal Billing Agreements. Once you have a billing agreement in place you can renew your account automatically, purchase content and recharge your account without logging into the PayPal site. A billing agreement is setup automatically whenever a member purchases a subscription using PayPal. You can also configure a billing agreement without purchasing a subscription by going to the "My Account" page on the Member's site (look for the link inside the "PayPal Billing Option" section of the page).

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The following areas of the site have had a visual redesign

- "My Account"

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- "Gift Card"

- "Promotions"


Bug Fixes

- Spotter passwords can no longer be blank. You must uncheck "Require a spotter password" if you decide not to have a password.




Simulation:


Tilt / Touch Driving

- Added tilt sensor support to the existing touch driving controls. Now you can choose to use a tilt sensor to control steering or gas/brake or both. The sensor auto calibrates based on your device orientation at startup, but there is a 'recenter' button on the driving screen (also mapped to the 'y' key) that will let you change your orientation at any time. The tilt sensitivity can be adjusted in the black box along with the FFB sensitivity and touch sensitivity. And the throttle and brake can be inverted with an option in the setting tab.

- Fixed a bug in touch that caused touch up events to get lost if you released your finger over another control.


Text Chat Macros

- Added in an 'auto chat' feature that lets users hit 10 different hotkeys to auto transmit a chat message. By default the keys are mapped to the 0-9 keys above your keyboard, but that can be remapped as needed. The default messages can also be edited in the sound settings tab. Adding a '$' symbol to the end of a line will automatically send the chat message for you, without it the message will be left waiting for you to edit or send as you wish.


Spectating

- No longer report connecting admins as being admins, or show Join/Leave announcements for spectators that are admins.

- Spectators don't need to do tech inspections in a fixed setup session.


Options

- Gray out driving controls and aids that are not used in the current session. But still let the user set their preferences for future sessions. This includes indicating if the h-pattern shifter will be active or not, based on your car type.

- Remove a lot of text from the controls page and push it into mouse over tool tips in order to improve visual clutter.


Spotting

- Change to not do tech inspections on spotters' machines.

- When you use the [Start Spotting] button, you will now see the live action, instead of the slightly delayed replay tape. You can still use the replay controls to rewind and review action from the past. To get back to the live action, use the "fast forward to end" button (>>|), or simply fast forward and the replay will stop and switch to live action when the end of the tape is reached. While spotting, you can tell that you're seeing the live action when the playback state says "Live".


Camera Tool

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- Fixed a bug where you could not edit the camera shot aim type if your custom camera file ended in 'track.cam'


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- Add lap information to telemetry. (LapBestLap, LapBestLapTime, LapCurrentLapTime, LapLastLapTime)

- Add delta time information to telemetry. (LapDeltaToBestLap, LapDeltaToBestLap_DD, LapDeltaToBestLap_OK, LapDeltaToOptimalLap, LapDeltaToOptimalLap_DD, LapDeltaToOptimalLap_OK, LapDeltaToSessionBestLap, LapDeltaToSessionBestLap_DD, LapDeltaToSessionBestLap_OK, LapDeltaToSessionOptimalLap, LapDeltaToSessionOptimalLap_DD, LapDeltaToSessionOptimalLap_OK)

- Add radio channel information to telemetry, see the "RadioInfo:" section in the session string, and RadioTransmitCarIdx in the telemetry data.

- Add pit service time to telemetry. (PitRepairLeft, PitOptRepairLeft)


Race Control

- Qualifying laps will now be invalidated if any 0x or 2x car contact occurs during the lap.

- Many non-significant race control rules are no longer active once you finish your race. This could confusingly penalize people after they finished their race and cause their finishing position to drop as the post-race penalty was applied.


Graphics

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- As part of the track detail improvements the race track’s surface is now always converted into a set of static meshes and stored in video memory. The old option to convert it on the fly, which had the benefit of utilizing slightly less video memory at the cost of performance, has been removed from the graphics options screen.

- Every car has had its paint adjusted to improve how paint will reflect more at low incident angles than when directly facing the viewer.

- Windshield glare at night is much reduced down to a reasonable level.

- Fixed a bug that was preventing the brake rotor glow effect from being visible.

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- Also, it is possible for an external application such as Trading Paints to tell the sim to reload car textures by sending irsdk_BroadcastReloadTextures using the SDK.

- Shut off the auto rotate display feature in Windows 8, and force orientation to landscape. Use app.ini [Graphics] displayRotateMode=1 to override the default screen orientation.


Sponsors

- DSD and Lionel Racing sponsors added.


Sound

- Cold brakes now squeal until they warm up, unless the car has carbon brakes, which don't squeal. Note: the sim still does not model any brake performance changes with temperature at this time.

- Engine sound power now continues to get louder as rpm nears max.

- Fixed a bug in the opponent cars that would make them sound like they were driving around at full throttle even while coasting or hard braking.


Flexible Drivetrains

- All cars now have flex modeled in their drivetrain math, instead of being perfectly rigid. This gives all kinds of subtle and interesting audible and physical engine rpm wobble effects. Note: our model of the detroit locker differential that many of the oval cars use can cause some pretty rough sounding off throttle rpm bouncing as the locker and drivetrain get into a oscillation as the locker clatters between driving the left or right wheels. We're looking into that.


New Tire Model

- There have been improvements to the modeling of the tire carcass motion, which improves the handling on all the cars. All our NTM cars feel much better with this tire model update, and have had some amount (anywhere from a little to a lot) of re-tuning, so even if a car doesn't have its own release note does not mean that you shouldn't try it out to find out how it drives now!

- Tweak skid widths, smoke and skid amounts.


New Steering Model

- All the cars have better constrained steering systems to go with the tire carcass improvements, giving more precise feel.


Drafting

- Road course and oval drafting have been reworked to improve the racing experience.


Chevrolet Impala

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

- Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression.


Chevrolet Impala Class B

- New rules limit track bar split left to right to a maximum of 3" at all tracks.


Chevrolet Monte Carlo SS

- Fixed cockpit view windshield duplication when the car was damaged which caused double darkening and reflection issues.


Chevrolet National Impala

- New rules limit track bar split left to right to a maximum of 3" at all tracks.


Chevrolet Silverado

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

- Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression.

- Logitech sponsorship on the windshield has been removed.


Ford GT

- This car has had a physics overhaul to improve how it drives.


Ford Falcon V8 Supercar

- Added new exterior engine sounds that better capture listening at a distance. The previous exterior sounds are now only for the on-car sounds.


Mazda MX-5 Cup and Roadster

- Nvidia sponsorship has been removed.


McLaren MP4-12C GT3

- In-car ABS controls are now available to be assigned, in addition to the usual black box method of adjustment.

- Updated the rpm mapping for Logitech G27 shift lights.


Radical SR8

- Updated the rpm mapping for Logitech G27 shift lights.


Autódromo José Carlos Pace

- This classic Brazilian race track, also known by its former name Interlagos, is now available!


Bristol Motor Speedway

- Update GPS position. It was off by 10 meters or so, and had been 30 meters too low.


Circuit de Spa-Francorchamps

- Improved the Endurance configuration surface types near La Source to try and avoid accidental black flags.


Lime Rock Park

- The first pit stall has been moved back one to make it easier to exit the pits past the armco wall.


Oran Park Raceway

- Added a checkpoint so turns 7-10 can no longer be shortcut.

- North B pit lane speed reduced to 20mph to make it so that driving through the pit lane takes more time than staying out on track.


Sebring International Raceway

- New track surface shaders have been added.


Virginia International Raceway

- The last 10 pit stalls have been moved away from the pit wall to make pitting easier.

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Re: 2012 Season 4 - Starts 10/30

Post  Goes_To_11 on Sat Jan 26, 2013 8:57 pm

Did the 2.4 today in the McLaren. My race started out great. Slowly worked my way up to 8 or 9 from almost dead last (20th). Got spun by a DP going into turn one but no damage and I only lost a spot. Close to 50min in, I messed up on the bus stop and hit the wall so I decide to pit. This has to be the most boneheaded move but I missed my guy. He was hiding at the very beginning so I went around and did another lap and got rammed in the infield. I limped around and pitted.

From there I think I was 15th and slowly worked back up to 9th. One of the lapped McLaren cars decided to race me. made some rather aggressive moves including dive bombing me in the bus stop so I let him go. He spins the car in the exit from infield and stops right in front of me. I couldn't get around and slammed into him. had to get towed. Sat a couple of minutes for towing and a couple for mandatory repairs. decided to forgo 5min of optional repairs and filled my tank. That was lap 45.

I decided to try to make the rest of the race on one stint since my race was pretty well ruined at that point. I set the engine map to 2 and short shifted. I made it to lap 83, within two laps of the finish and had to stop for a splash of gas. Ended up 11. 3 laps down from 10th and 2 laps ahead of 12th. I guess that finishing 11 when I started 20 is pretty good but it always sucks when other people take you out.

Goes_To_11

Posts : 52
Join date : 2012-07-19

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Re: 2012 Season 4 - Starts 10/30

Post  Forgetful on Sat Jan 26, 2013 10:02 pm

I ran the Macca as well, both last night and today. Last night I got rear ended on lap 1, had to pit, then struggled until I crashed out with 45 mins to go.

Today I got in to the reset 3PM Est start and started 6th or 7th in my split. I grabbed a few spots early, spun a few times, but was one of the faster cars. When it came down to the end I was 4th and on the last lap I managed to snag 3rd thanks to some DPs passing the car I was chasing at inopportune times. I drag raced him out of the bus stop and used the sidedraft to steal the podium. A few too many incidents, a few lazy slides and off tracks, but a fun race none the less.

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Posts : 3361
Join date : 2011-11-28
Age : 35
Location : Kamloops, B.C.

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Re: 2012 Season 4 - Starts 10/30

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