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iRacing General Discussion

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Re: iRacing General Discussion

Post  HWKII on Tue Apr 16, 2013 1:49 pm



LOTUS 49, GIVE NOW. bounce

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Re: iRacing General Discussion

Post  timneyb on Tue Apr 16, 2013 3:48 pm

This has been decided as true:

$1000 Rig money = $1000 spa money.

So, we get to make questionable financial decisions equitably.

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Re: iRacing General Discussion

Post  HWKII on Tue Apr 16, 2013 3:50 pm

timneyb wrote:This has been decided as true:

$1000 Rig money = $1000 spa money.

So, we get to make questionable financial decisions equitably.

Awesome Timney! Sounds like the ol' win win to me. Cool

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Re: iRacing General Discussion

Post  Forgetful on Tue Apr 16, 2013 3:55 pm

Nice work man! The more I read, the more triple monitors is the best things since sliced bread, since you've got a budget and a good chair won't even chew up half of that. Just sayin...

Several years from now, when the little one is turning his first laps alone, you can amuse yourself with the though of how much more value you've gotten out of your frivolous spending compared to her spa trip.

But god help you if you ever actually say anything about it.

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Re: iRacing General Discussion

Post  timneyb on Tue Apr 16, 2013 6:01 pm

Forgetful wrote:Nice work man! The more I read, the more triple monitors is the best things since sliced bread, since you've got a budget and a good chair won't even chew up half of that. Just sayin...

Several years from now, when the little one is turning his first laps alone, you can amuse yourself with the though of how much more value you've gotten out of your frivolous spending compared to her spa trip.

But god help you if you ever actually say anything about it.

Will not say anything disparaging about a spa weekend. That would be crazy.

The problem there is that I can't run 3 monitors off my laptop. So, that would require a dedicated PC purchase which would push this way beyond budget, unfortunately.

Phase 1: rig, single monitor and mid level wheel/pedals. Thinking the Fanatec CSR (non-elite) with elite pedals seems about right.

Phase 2: Dedicated PC and 3 monitor upgrade.

Phase 3: Clubsport wheel base + rim.

I'll only accomplish Phase 1 this year, which will make the biggest single improvements that are possible for now. If Amy knew how to play her cards right, she'd see that if she delayed banking her matching-funds until Phase 3, her spa weekend could be in St John.

PS: I'm not going to ditch the wheel-stand or DFGT for now, unless space saving is necessary. O loves playing with the wheel, so I have pictures of him "driving" beside me in the sidecar.

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Re: iRacing General Discussion

Post  HWKII on Tue Apr 16, 2013 7:51 pm

Why would anyone argue about their significant other getting a spa treatment? What possible downside could there be to your wife coming home after a weekend of relaxation and pampering? Cool

That seems like a solid project plan you've got there Ben. That rig that Forgetful posted is definitely on the list for me, and then I can finally use my gaming PC instead of my laptop for racing. Cool

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Re: iRacing General Discussion

Post  clacksman on Wed Apr 17, 2013 10:32 am

timneyb wrote:Phase 1: rig, single monitor and mid level wheel/pedals. Thinking the Fanatec CSR (non-elite) with elite pedals seems about right.

G25/7 pedals added to current DFGT clears a bunch of money out of the 'right now' phase.

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Re: iRacing General Discussion

Post  timneyb on Wed Apr 17, 2013 1:08 pm

clacksman wrote:
timneyb wrote:Phase 1: rig, single monitor and mid level wheel/pedals. Thinking the Fanatec CSR (non-elite) with elite pedals seems about right.

G25/7 pedals added to current DFGT clears a bunch of money out of the 'right now' phase.

True. I'll proceed incrementally, since I've never satisfactorally figured out what is causing the pedal 100% delay. My best guess is some mechanical stress present only when the pedals are screwed together and on the wheel stand, so it's possible that just putting them on the rig would fix the issue.

In any case, forever pedals are cheaper than forever wheels, so I might see if the Fanatec elite pedals could be used with the DFGT as an interim upgrade step. Those pedals use their own USB connection, so that probably would work.

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Re: iRacing General Discussion

Post  Forgetful on Thu Apr 18, 2013 3:51 pm

http://members.iracing.com/jforum/posts/list/3186272.page#6970046

Release notes

Website:

Race Guide

- The iRacing.com Race Guide provides instant access to all current and future race sessions. Each race is represented as a "block". The width of each block is determined by the length of the race. The position of the block is determined by the start time of the session. You can view all races in one-hour intervals. To go beyond this interval, use the arrow keys on your keyboard or the "Last" and "Next" Buttons. Click "Now" to reset the guide, and click the Date/Time link to jump to a specific time. Click "Options" to show various filtering options.

You can register for all event types using the Race Guide:

- Click the race button within a race block to register for a session.

- If pre-registration has not begun for a race, you can plan this event as a future race. Planned sessions are viewable from your dashboard.

- Hover over the trophy icon to join Open Practice Sessions.

- Click a series row to show Quals or to register for the next time trial.

- To register for the next Time Trial in a given series, first click on the row for that series. This will expand the area and reveal a "Next Time Trial" button. Click on this button to register.


Car/Suit/Helmet Color Customization

There has been a major overhaul of the Car, Driver Suit, and Helmet customization pages. Features include:

- Rich color selection - paint your car any color you want!

- Randomized colors - let your computer pick for you!

- Car Template Downloads available directly from the car page (where available)

- Direct color hex value input (to fine-tune)

- UI/Code improvements


New Promotions

- Take advantage of money-saving deals when buying multiple pieces of related content! See cars and tracks pages for more information and details.


Club Changes

- Massachusetts and Connecticut club members have become a part of the New England club.

- Members of the Celtic club have become a part of the England club.

- Members of the Western Canada club have joined the Eastern Canada club to form the Canada club.

- International Club members from China, Hong Kong, Indonesia, India, Japan, South Korea, Malaysia, the Philippines, Singapore, Thailand, and Taiwan have formed the new Asia club.


New Awards

- Added 10 new awards for increasing levels of official race and time trial participation. These awards are not retroactive so everyone will start at the same place. See you on the track!



Simulation:

Graphics

- Fixed the in-game anti-aliasing graphics option so that it is now passed correctly into Direct3D. Also added an additional setting which allows the quality (the method) of anti-aliasing to be specified. This new AA quality setting is GPU/driver specific, with the lower values mapping to lower qualities. For instance, quality 0 may map to multi-sampling and quality 2 may map to super-sampling on some systems. The number of quality levels available can depend upon your current graphics mode, windowed vs full screen, and also on the "number of AA samples" desired. Finally, the Anti-aliasing "number of samples" setting may now be increased all the way to "8x" in sim - of course doing this will decrease frame rates and consume additional video memory, and is only recommended on very high-end GPUs.

- Reprocessed all of our 3D polygonal models with an improved object optimizer to help reduce rendering overhead.

- Improved the accuracy of the video memory usage that is reported on the graphics options screen. The reported value is still an just an estimate, but it now includes a better guess as to the overhead in use by windows itself. For best performance, on Windows 7 and Windows Vista we recommend disabling the Windows Aero desktop themes which can utilize a lot video memory and are impossible to estimate precisely (select a basic theme instead). On Windows 8, or on Windows 7/Vista with aero themes enabled, there may be substantially more video memory overhead in use than estimated by the graphics engine, and it may interfere with the sim's performance. If you encounter large stutters or performance drops it may help to lower your GPU memory slider in the options.

- Fixed the options screen so it won't copy the replay settings on top of the graphics settings the second time visiting the options screen if you close using the "x" button.

- Modified the D3D mip bias selected by the simulator for the base textures to now be neutral (0.0) rather than slightly sparkly (-0.5). This may slightly reduce how sparkly some textures appear in the simulator.

- The user interface now uses the default system mouse cursors, rather than the custom cursor images, when running in a window.

- Increased the number of simultaneous car paint jobs allowed on track at once from 42 to 44. The simulator still allows up to 64 at once if your video memory sliders are both set extremely high (above 2048MB sys mem and 1024MB vid mem).

- Updated the renderer's loading sequence so that the loading screen can appear more quickly.


Dynamic Shadow Mapping

- Dynamic shadow maps may now be used for car, cockpit, pit crew, and a few other select shadows, rather than shadow volumes! We highly recommend using these new shadow maps instead of the old shadow volumes. There are two new shadow map related graphics options, "Dynamic objs," which enables them, and "More filtering," which reduces the jaggy appearance of these shadows outside of the cockpits.

- The "More filtering" option is mainly intended to be used in the replay settings as it pertains to shadows you don't usually see close up when driving, and enabling the extra filtering can lower the frame rate.

- At night tracks, the renderer will fall back to using shadow volumes rather than dynamic shadow maps, if enabled.

- At day tracks, with all of the shadow map options enabled, shadow volumes will be automatically disabled, reducing memory loads and improving performance.

- The dynamic shadow maps require certain other graphics options to be enabled as a prerequisite. They may only be enabled if the GPU memory slider is set above 300MB, if advanced pixel shaders are enabled, and with the DirectX 10 shader optimizer enabled.

- The dynamic shadows maps utilize approximately 50MB of video memory. Shadow volumes can easily use 4x that amount in multi-class events, so utilizing the new dynamic shadow maps often results in a smaller video memory requirement than using shadow volumes alone.

- The dynamic shadow maps have a large per frame overhead. This means that at the spots where you may have had the highest FPS previously at a track, it may now be substantially lower with shadow maps. This is simply because the renderer has to do some serious work every frame now even if the camera is pointing off in to space. But in the spots where the frame rate was the lowest previously, it may now be substantially higher! This is where it counts. Many testing systems have shown 25% to 100% increases in FPS at the worst spots in traffic, such as at Spa Francorchamps, compared to two pass shadow volumes. Shadow maps are intended to help out at the worst spots, where it matters, and to smooth out the frame rate, reduce stuttering, and reduce PCI bus contention.


TriDef 3D Ignition

- Added a new graphics option to enable any pre-installed TriDef 3D Ignition drivers to operate with the 32-bit version of the simulator (requires a restart). This option does nothing in 64-bit mode, or if no TriDef installation is detected. The option is located near the top center of the graphics options screen. When checked, it should enable TriDef 3D compatible devices to display the simulator in stereoscopic 3D. A TriDef supplied 3D profile named "iRacing" is requested upon launch, if the profile is not available 3D mode may fail back to 2D mode. The profile is supplied by Dynamic Digital Depth (DDD) inside the latest versions of the TriDef software package. The following link currently points to TriDef 3D 5.7, but is expected to point to version 5.8 shortly, which will provide an improved iRacing profile.

http://www.tridef.com/download/TriDef-3D-latest.html


Custom Car Painting

- The paint directory was reorganized. Now car textures go into iracing\paint\"car_name"\car_xxx.tga. Helmet and suit textures go into iracing\paint\"car_name"\helmet_xx.tga or suit_xx.tga. If that is not found we fall back to iracing\paint\helmet_xx.tga. The old directories and names still load, if the new files are not found.

- Leading zeros are no longer supported on the textures (in the new directories), so if your member id is 13 you must name the files car_13.tga and not car_000013.tga like you could before.

- The decal layer can now be overridden with a car_decal_xx.tga file (or helmet_decal_xx.tga or suit_decal_tga). This lets you replace the small sponsor decals, and the driver's face among other things. You cannot override certain features such as headlight decals or logos or license stripes.

- There is a new graphics option "Hide car number while testing" that turns off the car numbers, club, sponsors and license stripe in offline testing mode.

- Alpha layers are now supported in the custom paint schemes, so you no longer need to override the entire scheme but can pick and choose the areas you want to paint.

- Larger custom textures can now be loaded (2048x2048, etc) but we do not currently take advantage of the increased resolution. Whatever size texture you provide will be scaled back to 1024x1024 when applied to the car, for now.


New Tire Model

- The way we model tire carcass yaw motion relative to the rim has been improved. This has helped responsiveness.

- The NTM tires (and real world tires) are very dependent on temperature which greatly affects the properties of rubber. We've always just used 3 slices of tire (inside, middle, outside) to track temperature since way back in the day, but this is not really sufficient for the NTM, since it is so much more critical to get correct temperature than in the OTM or Papyrus tire models. The tire code now computes temperatures for many elements across the surface. Now tires in the sim compute anywhere from 7-9 slices for our narrower tires, to up to 20 slices for the wide tires some of the cars have. The result is that as the tire contact patch is moving left and right across the tire surface the temperatures used by the grip code are more correct and produce a better, more progressive tire temperature effect. Also, the 3 temperatures we record for visual display are now more accurate too (although there is still work to be done there). This change applies to all NTM tires.


Teams

- The current team driver is now displayed below the grayed-out [Drive] button to the rest of the teammates.

- The beginnings of "crew chief mode" have been added. All teammates are allowed to view the black boxes while on the Session screen while the driver is in the car, just as they would appear to the driver on the Driving screen. Just use the F* function keys to bring up/change the displayed black box. The black boxes will be read-only to everyone except the driver and the crew chief.

- A check box is displayed above the black boxes, and clicking on this will request that you become the team's crew chief. If the server accepts your request, you will become the crew chief, and your helmet/name will be displayed above all your teammates' black boxes to identify your status. (The only reason you would be rejected is if the driver got out of the car, or someone else became the crew chief as you were checking the box). You can give up your crew chief status by un-ticking the check box. If you disconnect, your crew chief status is rescinded, allowing someone else to take over.

- Both the driver and the crew chief are allowed to edit the black boxes, and all changes are sent to everyone on the team. Clearly the driver and crew chief must cooperate with each other, lest communications delays cause them to step on each other's changes. The crew chief is NOT allowed to make adjustments to the "in cockpit" controls, like brake bias, antiroll bars, differential settings, etc.


Black Boxes

- Fixed the bug where sometimes in the Fuel blackbox if you reduced the fuel value to 0.0 it would reset back to a full tank of gas.


Cameras

- Added a new on-car camera, the "Gyro" cam. It acts like the new in-car camera Nascar has this year, where the camera can stay level while in banking. The camera tool allows any on-car camera to use the gyro stabilization found in the Gyro camera.


Driving View

- We now allow the driver head view position to be adjusted up/down via the app.ini. The limit is identical to the movement that is available via the TrackIR interface: +/- 2 inches (5 cm). Our commercial customers have been able to do this all along and can still do so, up to 0.5m, but the .ini entry has been renamed for general use.


Spotter

- Added an app.ini adjustment to adjust car gap for when to call car high/low. You can find it in app.ini [SPCC] carLowHiPadding=0.25


Controls

- Support 64 buttons per device (up from 32) and make sure we save room for the hat switch buttons. This fixes the Fanatec wheel issues.

- Added a checkbox to the control wizard to help with calibrating game pads and joysticks.

- Adjust minimum force to allow supporting negative values.

- We now avoid issuing certain unnecessary force feedback commands every 60th of a second to cut the USB traffic to one-third, which may help with older wheels.

- The sim now uses the latest Fanatec SDK, which fixes a memory leak and uses less CPU.


Sponsors and Logos

- New club logos for Asia and Canada.

- Added MRN sponsorship.

- Updated and additional sponsor images for Main Performance PC, and Playseat.


Drafting

- All cars have had improvements to their drafting characteristics.


Cadillac CTS-V Racecar

- Now has entirely new out-of-car engine sounds.


Chevrolet Corvette C6R

- Now has entirely new out-of-car engine sounds.

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.


Chevrolet Impala Class B

- Now has entirely new out-of-car engine sounds.


Chevrolet Impala-COT

- Now has entirely new out-of-car engine sounds.


Chevrolet Monte Carlo SS

- Now has entirely new out-of-car engine sounds.


Chevrolet National Impala

- Now has entirely new out-of-car engine sounds.

- Allow open gear selection at road courses.


Chevrolet Silverado

- Now has entirely new out-of-car engine sounds.


Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.


Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver's name is now stamped on the windshield.

- A little more downforce with added grill tape.


Dallara IndyCar

- Fixed a bug where the tires had a small shiny square on them.


Ford Fusion-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver's name is now stamped on the windshield.

- A little more downforce with added grill tape.

- Removed upper Ford logo, as they stopped placing it there in the real series.


Ford GT

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.


HPD ARX-01c

- Added ride height sensors to bottom leading edge of splitter.


Kia Optima

- Now available for purchase!


Lotus 79

- Now has entirely new out-of-car engine sounds.


McLaren MP4-12C GT3

- Rear wing is now paintable.


Modified - SK

- Now has entirely new out-of-car engine sounds.


Modified - Tour

- Now has entirely new out-of-car engine sounds.


Riley MkXX Daytona Prototype

- Added ride height sensors to bottom leading edge of splitter.


Tracks

- All of the tree shadows (that render using shadow maps) now cast from actual 3D models, rather than from fixed decals.


Mosport International Raceway

- In-sim logo text changed to Canadian Tire Motorsport Park.


USA International Speedway

- New lighting, and track and sky textures.


Mazda Raceway Laguna Seca

- New lighting, and track and sky textures.
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Re: iRacing General Discussion

Post  Forgetful on Thu Apr 18, 2013 4:14 pm

Week 13 is upon us, iRacing’s quarterly bundle of between-the-seasons sim-racing competition. For some iRacers, it’s a final opportunity to upgrade their license before the green flag waves on 2013 Season 2. For others, it’s a chance to race with no worries about iRatings, Safety Ratings, series points or standings.

Beginning on April 23, iRacers from Rookie to Class B can move up to the next rung on the license ladder in the Week 13 Mazda Cup (road) and Street Stock Challenge (oval) series. The Mazda Cup runs at Okayama (long and short), Charlotte (road), Laguna Seca, Summit Point (Jefferson Reverse) and Lime Rock, while the Street Stock Challenge features the JR Motorsports Street Stock car at Thompson, South Boston, Lanier, Charlotte (both the Legends and the 1.5 mile ovals), Oxford Plains and USA International.

Both the Mazda Cup and Street Stock Challenge are official series, with Safety Ratings and iRatings in effect, so competitors can boost their license ratings before promotions for Season 2 are finalized at week’s end. Likewise, rookies who have yet to complete the category-specific minimum participation requirements for graduation to a D license (two official races or four time trials in each category) can do so in Week 13.

The week’s unofficial competition includes the ever-popular Carburetor Cup with the Impala Class A at Talladega, along with several different versions of the 24 Hours of Fun. One features mixed-class road racing with a vengeance, with the Cadillac CTS-VR, Corvette C6R GT1, Ford Falcon V8 Supercar, Ford GT AND the McLaren MP4-12C GT3 at Spa, Interlagos and Mazda Raceway Laguna Seca. For those keeping score, that’s five different cars on three different tracks . . . in a week.

But why let the road racers have all the mixed-class fun? Another 24 Hours of Fun will see the Gen6 Chevies and Fords racing with the Street Stock at Charlotte (1.5 mile), Iowa and Rockingham. And once the new content is released, we’ll have a third series with the Caddy and the cool new 375 bhp, front wheel drive KIA Optima at Twin Ring Moteg (GP circuit), Zolder, Oran Park and Okayama.
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Re: iRacing General Discussion

Post  HWKII on Thu Apr 18, 2013 5:06 pm

Dem update notes...

I am super excited about the changes to painting! Cool

I reserve my on track excitement for when the damn Lotus 49 comes out... Mad

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Re: iRacing General Discussion

Post  SpecMiata-JSW on Fri Apr 19, 2013 12:12 am

Looks pretty good even though I'm not sure what half of it means. I'm psyched!
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Re: iRacing General Discussion

Post  clacksman on Fri Apr 19, 2013 10:15 am

375hp FWD Kia Optima? I thought it was the Forte that was coming out?

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Re: iRacing General Discussion

Post  Forgetful on Fri Apr 19, 2013 10:46 am

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Re: iRacing General Discussion

Post  clacksman on Fri Apr 19, 2013 10:50 am

Oh, right, SCCA WC still exists.

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Re: iRacing General Discussion

Post  SpecMiata-JSW on Fri Apr 19, 2013 2:43 pm

Saw WC live in St. Pete, the racing was great. I'm glad they got a tv contract again. At least it's being aired again in the states.
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Re: iRacing General Discussion

Post  timneyb on Sun Apr 21, 2013 5:33 pm

Two ideas:

Change my name to Dick Idiot, so the discourse at the end of races or after some incident just sounds like friendly banter directed in my direction.

Make the spotter less stupid with its encouragement. Having the ozzie get suicidal because you finished 5th, but first in class and up a few grid positions, can only help contribute to the general risk taking of learning drivers.

(I enjoyed the last week of racing, feeling more comfortable and dealing better with my nerves in races, so these points don't come from the perspective of griping. In particular, better staying out of trouble by recognising riskier drivers.)

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Re: iRacing General Discussion

Post  clacksman on Mon Apr 22, 2013 10:15 am

timneyb wrote:TMake the spotter less stupid with its encouragement. Having the ozzie get suicidal because you finished 5th, but first in class and up a few grid positions, can only help contribute to the general risk taking of learning drivers.

Isn't he adjustable for frequency? All I remember hearing was 'in/out-side', 'X laps of fuel', and maybe one other.

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Re: iRacing General Discussion

Post  timneyb on Mon Apr 22, 2013 11:17 am

clacksman wrote:
timneyb wrote:TMake the spotter less stupid with its encouragement. Having the ozzie get suicidal because you finished 5th, but first in class and up a few grid positions, can only help contribute to the general risk taking of learning drivers.

Isn't he adjustable for frequency? All I remember hearing was 'in/out-side', 'X laps of fuel', and maybe one other.

Adjustable frequency, but not intelligence or philosophy. I'm actually more than half serious about this one. If all you hear is "try harder to win, regardless of your class or grid position or on track incidents", then the wrong messages are being sent every race, no matter what is written in the manual.

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Re: iRacing General Discussion

Post  HWKII on Mon Apr 22, 2013 11:53 am

timneyb wrote:
clacksman wrote:
timneyb wrote:TMake the spotter less stupid with its encouragement. Having the ozzie get suicidal because you finished 5th, but first in class and up a few grid positions, can only help contribute to the general risk taking of learning drivers.

Isn't he adjustable for frequency? All I remember hearing was 'in/out-side', 'X laps of fuel', and maybe one other.

Adjustable frequency, but not intelligence or philosophy. I'm actually more than half serious about this one. If all you hear is "try harder to win, regardless of your class or grid position or on track incidents", then the wrong messages are being sent every race, no matter what is written in the manual.

Actually, there are some spotter packs you can download which might clear that up. People have recorded or used recordings for replacement sound packs.

Maybe your Spotter just sees so much potential in you Ben. Usually he just says "Good job driver" or "Just bring it back to the pits..." to me. Embarassed

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Re: iRacing General Discussion

Post  timneyb on Mon Apr 22, 2013 12:11 pm

HWKII wrote:
timneyb wrote:
clacksman wrote:
timneyb wrote:TMake the spotter less stupid with its encouragement. Having the ozzie get suicidal because you finished 5th, but first in class and up a few grid positions, can only help contribute to the general risk taking of learning drivers.

Isn't he adjustable for frequency? All I remember hearing was 'in/out-side', 'X laps of fuel', and maybe one other.

Adjustable frequency, but not intelligence or philosophy. I'm actually more than half serious about this one. If all you hear is "try harder to win, regardless of your class or grid position or on track incidents", then the wrong messages are being sent every race, no matter what is written in the manual.

Actually, there are some spotter packs you can download which might clear that up. People have recorded or used recordings for replacement sound packs.

Maybe your Spotter just sees so much potential in you Ben. Usually he just says "Good job driver" or "Just bring it back to the pits..." to me. Embarassed

I just think the default encouragement should be in line with how they describe their ethos. I figured you could change him, maybe to a couple of bickering retirees (one of my favourite sat nav mods), but a smarter feedback as default I thought would be sensible.

"Wow! No dents this time William? How will you know which chassis is yours next time?"

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Re: iRacing General Discussion

Post  group44 on Mon Apr 22, 2013 12:23 pm

Real good point timney. I've caught myself looking down at the ground feeling dejected after a "bring it back to the pits, we're going" after I just won in class Suspect
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Re: iRacing General Discussion

Post  Forgetful on Mon Apr 22, 2013 1:14 pm

There are other spotter packs available, but I think the only real good ones are oval-centric. Dale Jr and 5 time are the most popular I believe. There's even a 'cuss' version of JJs.

We could always record our own! We've got an accent from the bottom of the globe. That or take long drawn out post-game locker room speeches and all time great coach meltdowns.







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Re: iRacing General Discussion

Post  timneyb on Mon Apr 22, 2013 1:33 pm

You could also use any pack and add Kimi's "Leave me alone, I know what I'm doing" after a 1 second delay on all the comments.

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Re: iRacing General Discussion

Post  HWKII on Mon Apr 22, 2013 2:56 pm

timneyb wrote:You could also use any pack and add Kimi's "Leave me alone, I know what I'm doing" after a 1 second delay on all the comments.

No. Just. No.

And Stephen, I am totally on board with the idea of recording our own. I will look in to what resources are available. On a serious note, I agree with Ben and I think a sound pack in line with the iRacing ethos is a great idea. And a great way to represent ourselves to the community. Very Happy

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