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Gran Turismo 6 general

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Re: Gran Turismo 6 general

Post  Forgetful on Mon Jan 13, 2014 11:04 pm

group44 wrote:cyclops Lose the window in the hood and I'm on board!

Looks like a TVR Sagaris crashed in to a ZR1 crashed in to a Panoz Aburzzi
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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 12:11 am

Update is live.

FT-1 is in. Basic colours. Mint Gray is neat.

R1 and L1 work again. Yay that.
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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 2:05 am

Looks like the rim glitch is fixed.
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Re: Gran Turismo 6 general

Post  clacksman on Tue Jan 14, 2014 7:14 am

Forgetful wrote:R1 and L1 work

Speaking of things that are in 1.00.  Laughing 

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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 12:11 pm

Sounds like 1.03 broke timed races. Regardless of actual position, the first car to cross the line after time expires wins.  lol!
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Re: Gran Turismo 6 general

Post  clacksman on Tue Jan 14, 2014 12:23 pm

Forgetful wrote:Sounds like 1.03 broke timed races. Regardless of actual position, the first car to cross the line after time expires wins.  lol!

lol

What was happening previously was only cars crossing the line before timer expired got to do the final lap with the leader. So that may still be an improvement.

Maybe this time PD will learn and/or implement how races actually end in reality. At least they're running out of differently wrong ways to do it, thus they have to hit on the right way eventually even if it's an accident.

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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 12:55 pm

It can be done. iRacing even knew when to throw the white flag in a timed race.
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Re: Gran Turismo 6 general

Post  timneyb on Tue Jan 14, 2014 3:05 pm

clacksman wrote: At least they're running out of differently wrong ways to do it, thus they have to hit on the right way eventually even if it's an accident.
Don't underestimate the number of wrong ways to do anything.

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Re: Gran Turismo 6 general

Post  group44 on Tue Jan 14, 2014 5:50 pm

Two fixes and a new car? Awesome news clap
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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 5:58 pm

And one broken timing and scoring bot.
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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 7:50 pm

I love me some BJ action auction
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Re: Gran Turismo 6 general

Post  Forgetful on Tue Jan 14, 2014 8:26 pm

Forgetful wrote:I love me some BJ action auction

Oh man, a replica 1886 Benz Motorwagen just went across the block. 

Holy flashbacks
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Re: Gran Turismo 6 general

Post  clacksman on Wed Jan 15, 2014 2:13 pm

Forgetful wrote:I love me some BJ action auction

I think you may have wanted the non sequitur threa-

Forgetful wrote:Oh man, a replica 1886 Benz Motorwagen just went across the block. 

Holy flashbacks

wololol

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Re: Gran Turismo 6 general

Post  timneyb on Wed Jan 15, 2014 3:06 pm

Under my "questions for nerds" list heading, I have "inches or mm?". Stupid weird mismatched units make sense for US authenticity, but all the GTData values are in mm. I guess all standard countries will have mm, but Canada probably got stuck with imperialisation because of being in the same market as the US? I'll have to keep storing dimensions as mm, but will present as inches on the (alleged) GT6 side.

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Re: Gran Turismo 6 general

Post  Forgetful on Wed Jan 15, 2014 9:31 pm

Let's see here, with my game set to km in the options menu

Car dimensions: Inches
Ride Height: says inches but I doubt my 86 Race Base is at 115/100 in. Probably should be mm.
Spring Rate: kgf/mm
Car and Ballast weight: kg
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Re: Gran Turismo 6 general

Post  clacksman on Thu Jan 16, 2014 11:52 am

Forgetful wrote:Let's see here, with my game set to km in the options menu

Car dimensions: Inches

Those are in 'mm' mislabeled as 'in' too.

The km/miles setting only changes speedo/odo/lap dist/race dist.

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Re: Gran Turismo 6 general

Post  Forgetful on Thu Jan 16, 2014 1:36 pm

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Re: Gran Turismo 6 general

Post  Forgetful on Fri Jan 17, 2014 11:09 am

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Re: Gran Turismo 6 general

Post  clacksman on Sat Jan 18, 2014 7:16 pm

So I try out that blue Amemiya RX-7 (which I got as a prize car).  Not bad.  Could use a bit more powah.

Okay.

Put #2 turbo on it.

603 lb-ft tork.

 Suspect

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Re: Gran Turismo 6 general

Post  timneyb on Sat Jan 18, 2014 7:22 pm

clacksman wrote:So I try out that blue Amemiya RX-7 (which I got as a prize car).  Not bad.  Could use a bit more powah.

Okay.

Put #2 turbo on it.

603 lb-ft tork.

 Suspect
That's a tad more than the GT5 number. Does it feel like 603 yard-ounces?

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Re: Gran Turismo 6 general

Post  clacksman on Sat Jan 18, 2014 7:29 pm

timneyb wrote:
clacksman wrote:So I try out that blue Amemiya RX-7 (which I got as a prize car).  Not bad.  Could use a bit more powah.

Okay.

Put #2 turbo on it.

603 lb-ft tork.

 Suspect
That's a tad more than the GT5 number. Does it feel like 603 yard-ounces?
Oh yeah, it makes it.  Whole power curve goes to the shape of an ice cream cone upside down.  I think the hp peak was 5700.

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Re: Gran Turismo 6 general

Post  HWKII on Sat Jan 18, 2014 8:48 pm

clacksman wrote:
timneyb wrote:
clacksman wrote:So I try out that blue Amemiya RX-7 (which I got as a prize car).  Not bad.  Could use a bit more powah.

Okay.

Put #2 turbo on it.

603 lb-ft tork.

 Suspect
That's a tad more than the GT5 number. Does it feel like 603 yard-ounces?
Oh yeah, it makes it.  Whole power curve goes to the shape of an ice cream cone upside down.  I think the hp peak was 5700.

Because: Racecar.

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Re: Gran Turismo 6 general

Post  clacksman on Mon Jan 20, 2014 12:07 pm

Shelby GT500 '13 is a good car for Like The Wind. Makes better than 1100hp when loaded up.

Stock rear wing and GTAuto flat floor equipped top speed without draft : 395 km/h

Remove flat floor, no other changes : 435 km/h

So much for aerodynamic enhancement.

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Re: Gran Turismo 6 general

Post  clacksman on Thu Jan 23, 2014 1:40 pm


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Re: Gran Turismo 6 general

Post  Forgetful on Thu Jan 23, 2014 1:46 pm

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Re: Gran Turismo 6 general

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