Log in

I forgot my password

September 2017
SunMonTueWedThuFriSat
     12
3456789
10111213141516
17181920212223
24252627282930

Calendar Calendar

Latest topics
» The Official Non Sequitur Thread, "And now for something COMPLETELY different..."
Thu Jan 26, 2017 9:19 pm by Forgetful

» DriverSports as a Race Team
Sat Sep 10, 2016 2:56 pm by Rooster722

» DriverSports Rule Book - GT6
Sun Mar 01, 2015 12:38 am by Forgetful

» The DriverSports Championship Series
Thu Feb 26, 2015 6:37 pm by Forgetful

» The DriverSports World Series
Sun Feb 08, 2015 3:21 pm by Forgetful

» Welcome to DriveSports.org
Sun Feb 08, 2015 2:37 pm by Forgetful

» The Global Production Car Challenge
Mon Jan 26, 2015 8:22 pm by Forgetful

» Moved to Alberta, took a new job
Fri Dec 19, 2014 8:52 am by Forgetful

» Sportscars 2014 general
Sat Sep 06, 2014 8:38 pm by group44


Assetto Corsa

View previous topic View next topic Go down

Assetto Corsa

Post  HWKII on Sun Jan 19, 2014 2:04 pm

Since I am still simming on my PC for awaiting the impending arrival of a doner PS3, I picked up Assetto Corsa via Steam for $29.99 during the winter sale ($39.99 right now).

Short version: Iz prittee gud.

Long version:

  • Better graphics by a country mile than rFactor2. Added to this, runs better and smoother than rFactor as well.
  • Probably the best sense of "I feel through my wheel what my ass tells me in my real car" of any sim I've driven so far. iRacing has great FFB, rFactor2 has great FFB, nothing about either makes me believe I've really driving a car with a working suspension and mechanical parts like Assetto Corsa. I own an E30 (not M3...) and the E30 in AC feels 100% spot on.
  • Latest update added hilariously bad AI. Not bad at pace (although, I can keep up/finish top 5/podium against "Alien" AI...) but you'd never want to turn the difficulty down. Lower difficulty makes the first lap nearly impossible as bunches of cars hilariously slam in to each other and take high speed corners far too slowly. It's version 0.5, this will get better.)
  • Loads more grip than iRacing, the Lotus 49 in each sim doesn't even feel like the same car (you don't feel compelled to pee yourself going down a straight when the engine gets to peak power). Previous iterations had a traction circle that was actually a circle - you could use too much of too many inputs at once and still easily control the car. Latest update has addressed this and given us a traction "circle" that feels far more correct.
  • Solid and growing track and car selection. Largely focused on Italian cars - this is not a bad thing - but impending arrival of Japanese cars and their fair share of British track cars.
  • OMG THE THREE SCREEN SUPPORT - unlike rFactor, which offers terrible triple-screen support, AC has a built in tool for adjusting the display to fit your screens like iRacing did. I'm going to sound like a hardware snob but the "serious" factor goes up a lot when you're talking 3 screen viewing and it's sad that rFactor couldn't be bothered.
  • Customizable UI - the in car UI uses an 'app docking station' on the right side of the screen (move your cursor over to the right edge and it pops up) allowing you to drag, drop and lock, all of the elements you want and none that you don't. I love this, I didn't know about it until yesterday, but it's where I found the 3-screen adjusting module and  I love you, hard. From the file structure I've seen, the app tool is something open to modders, so real time telemetry? The geekiness abounds.
  • Quite good telemetry tool for reviewing laps against your own best or other drivers while in game.
  • "Career" mode in development.
  • Limited adjustable weather, like iRacing right now, might get better. From what I've been reading, they aren't putting the time in to wet weather simulation because they're a relatively small firm and in terms of ROI, people wax poetic about wet weather racing but poling data suggested that something like 10% of people ever bother to try and run a race with it on...  Bleep! :bleep:ssies. Twisted Evil
  • Cars are skinnable like iRacing, and multiplayer is planned, but I'm not sure if skin sharing will be built in. I hope so (flight sims do this really well, racing sims are generally missing the trick here).
  • Moddable cars and tracks, in that the community, like in rFactor, can develop content. Further questions abound regarding the impact on multiplayer but rFactor2's lobby system does a good job of handling it and frankly but if the bozos at ISI can figure out a way to make it work, the guys at AC don't seem like they'd struggle with this. I have far more confidence in the folks who developed AC than the people making rF2...
  • Have I mentioned how pretty it is? Google compressed the size quite a bit since it was a 10mb screenshot... (CLICK HERE)




Last edited by HWKII on Sun Jan 19, 2014 2:15 pm; edited 2 times in total

_________________
...Just imagine: Most of them used to have engines in the front, a seat instead of a bed, and no wings. Not like cars at all.

"Nah, he didn't ram you, he rubbed you; and rubbin' son, is racin'."
avatar
HWKII

Posts : 1975
Join date : 2011-11-28
Age : 33
Location : Renton, WA

http://www.driversports.org

Back to top Go down

Re: Assetto Corsa

Post  Forgetful on Sun Jan 19, 2014 2:11 pm

Sherlock 

Nice write up. Sounds somewhat tempting.

HWKII wrote:Further questions abound regarding the impact on multiplayer but rFactor2's lobby system does a good job of handling it

Are you saying that they run AC multiplayer through RF2 servers?

_________________
DriverSports Youtube Channel
avatar
Forgetful

Posts : 3361
Join date : 2011-11-28
Age : 35
Location : Kamloops, B.C.

Back to top Go down

Re: Assetto Corsa

Post  HWKII on Sun Jan 19, 2014 2:13 pm

Forgetful wrote:Sherlock 

Nice write up. Sounds somewhat tempting.

HWKII wrote:Further questions abound regarding the impact on multiplayer but rFactor2's lobby system does a good job of handling it

Are you saying that they run AC multiplayer through RF2 servers?

Oh... sorry no, I see why that was confusing. I was saying "not sure how AC will deal with mutiplayer and modding, but if the bozos at ISI can figure out a way to make it work, I have confidence in the AC guys." Will edit.

_________________
...Just imagine: Most of them used to have engines in the front, a seat instead of a bed, and no wings. Not like cars at all.

"Nah, he didn't ram you, he rubbed you; and rubbin' son, is racin'."
avatar
HWKII

Posts : 1975
Join date : 2011-11-28
Age : 33
Location : Renton, WA

http://www.driversports.org

Back to top Go down

Re: Assetto Corsa

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum